8 skills

Godot

Advanced

My primary engine of choice! I love the open source nature of godot, and it's what kicked off my programming addiction initially. When I was a beginner, I spent months working on a psuedo-3D character, but more recently I've been working on a complex & modular inventory system in godot that I've codenamed 'Fragment'. I also have a handful of various small projects, that never made it out of my hard drive.

Unreal Engine

Advanced

I studied UE5 exclusively during my 2 year course at AIE, I'm much more confident in my blueprint skills compared to my UE5 C++, but I can do a good bit of both regardless. Unfortunately though, the newer versions of UE6 will be using Verse going forward, so I might have a bit to catch up on in a few years.

FL Studio

Intermediate

FL studio is one of the two daw's that I've ever used, and over time as a hobbyist, I've gotten pretty decent at it! I still am not very good mixing, but man sometimes, I can make a KILLER composition.

C++

Intermediate

Throughout my two year course at AIE, I've studied C++. We worked on making console applications & UE5 gameplay systems using C++.

Astro

Beginner

This website is built on Astro! But, it's a built mostly from the Shirone repository on github, so huge shoutout to them!

Python

Beginner

I've done some basic scripting in python, I once made a TTS bot hooked into a completely locally hosted LLM once for fun & all in python! It's syntax comes to me pretty naturally since it's simular to godot, but I'm not the best at it.

Java

Beginner

Collaborated on a simple Minecraft mod, I'm familiar with the syntax a little, I've but never worked on anything serious in it.

C#

Beginner

I'm already pretty familiar with the syntax since I've been using c++ for awhile which is very simular. But truthfully, I haven't done a whole bunch in c# yet, although I do plan on practicing it some. Most of my experience comes from making silly things in S&box.